Eco-STEAM is a prototype project designed to introduce economic concepts to students. Using the STEAM (Science, Technology, Engineering, Art, and Mathematics) pedagogy approach, this product provides students with hands-on experience as economic actors. Students can take on roles as either households or entrepreneurs. These role choices give students an understanding of the challenges and issues faced by economic actors. By applying economic principles, students will plan their finances to address various problems they may encounter. The combination of role-playing and case studies offers students a new learning experience. Of course, teachers play a crucial role in guiding the learning process. The case study materials are designed to reflect common economic issues. The goal of this product is to help students enhance their analytical thinking skills (C4) and evaluative thinking skills (C5)."